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What is Gyre: Nova State?

GNS is a dystopian bio-steampunk, action RPG video game
where you are a post-futuristic android forging
you're own unique story inside a world in conflict.
 
It all started with a simple idea that grew in to a movement. And before we knew it, we cast away our fleshy shackles.

Over a century has passed since we protected our mechanical cities with massive, metal walls. Our meaty-selves would have been ashamed at what we did. Now, not only do we fight among ourselves, but we battle the spaces between our dwindling cities.

What awaits you...
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  • Revolutionary dynamic narrative crafted in real-time using the Toska Polynarrative Engine™

  • NPCs with believable behaviours that can align themselves with other evolving NPCs to create any size group or faction with their own goals based on a constantly adapting story

  • Deep crafting system (gameworld is grounded in steampunk after all) that allows weapon, clothing and item customization
  • Third-person gameplay with your choice of one of three main character classes (bodyplans); Couriant, Polariant and Imperiant

  • Upgradeable skills that reinforce combat, stealth and diplomacy styles of play in an open world

  • Procedurally crafted environments that adapt to the actions of a single entity or the mass atrocities / altruism of an entire faction, leaving their permanent mark on the world
 
 
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What's bio-steampunk? Glad you asked. Our game world is a unique mix of futuristic and steampunk elements with a literal "evolving" natural world. It's gritty and dystopian, a bit like dieselpunk, but the cross between biopunk and steampunk is more appropriate for where our world operates.
 
 

Kickstarter coming soon!

More features, blog and forum on the way!

 

GYRE: NOVA STATE

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